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Cheat Engine v7.0 Silent 0.0.1

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About This File


Cheat Engine is an open source tool designed to help you with modifying single player games running under window so you can make them harder or easier depending on your preference(e.g: Find that 100hp is too easy, try playing a game with a max of 1 HP), but also contains other usefull tools to help debugging games and even normal applications.


It comes with a memory scanner to quickly scan for variables used within a game and allow you to change them, but it also comes with a debugger, disassembler, assembler, speedhack, trainer maker, direct 3D manipulation tools, system inspection tools and more.


For new users it is recommended to go through the tutorial(The one that comes with Cheat Engine, you can find it in your programs list after installing) and at least reach step 5 for basic understanding of the usage of Cheat Engine


If you need help on Cheat Engine , you can always contact me at dark_byte@hotmail.com , msn supported as well(don't ask about online games, I don't know anything about that)
Or on irc: server: irc.p2p-network.net channel: #cef (Web-based irc)

Note: It will most likely not work on online games, so don't bother asking me that


Local Cheat Engine WIKI

Note that since cheat engine is open source, everyone is welcome to contribute to the project. Contact dark_byte@hotmail.com for more information about helping.


Note: Some anti-virus programs mistakenly pick up parts of Cheat Engine as a trojan/virus. If encountering trouble while installing, or cheat engine is not functional, disable your anti-virus before installing or running Cheat Engine



Cheat Engine Lua Extentions A forum with a list of useful add-ons for Cheat Engine
Improved .net data collector (Cheat Engine 6.4). Gets parent classfields as well
Improved mono data collector (Cheat Engine 6.4). Adds support for 64-bit and deals with situations where mono.dll is renamed. (Use LaunchMonoDataCollector() or mono_dissect() lua commands manually in those cases)
Save sessions (Cheat Engine 6.4). Lets you save and reload the current scan session



Spanish(Latin) translation files (CL_cl)
Korean translation files (ko_KR)
Spanish/Castilian translation files (es_ES)
Brazilian Portuguese translation files (pt_BR)
Russian translation files (ru_RU)
Polish translation files (pl_PL)
Chinese Traditional files (ch_TW)
Chinese Simplified translation files (ch_CN)
Chinese translation files (zh_CN)

Homepage : http://www.cheatengine.org


What's New in Version 0.0.9   See changelog


MD5:      6db37d21d7cc79a3f432108c2a71d836
SHA-256:      c103b220ed01a16ea51ba45efdfa98b52bb2f5a7e12fd41c1fb976ce5ab0be6a
SHA-1:      6a0bc8e4f1a563887eb70b85311726cc5afb0811
CRC32:      cd3943e1

June 8 2018:Cheat Engine 6.8 Released:


Fixed some more high dpi issues

Fixed issues with the dropdown list in memory records

Fixed pointer offset symbols not calculating properly

Fixed registered binutils

Fixed graphical issues with the tablist

Fixed issue where memory blocks would get cut of before the page end

Fixed some memory leaks

Fixed some graphical issues in the addresslist

Fixed rightclick on r8 and r9 in memoryview

Fixed disassembling some instructions

Fixed DBVM so it works on windows 1709 and later (tested on 1803)

Fixed several DBVM offload crashes

Fixed freeze with allow increase/decrease for 8 byte long values

Fixed several issues where minimizing a window and then close it would hang CE

Fixed file scanning

Fixed crashes when editing memory in some some emulators


Additions and changes:


Text editor improvements

Added hundreds of new cpu instructions

Mono now has some new features like instancing of objects

Mono instances window is now a treeview where you can see the fields and values

"find what addresses this code accesses" can also be used on RET instructions now (useful to find callers)

The graphical memory view now has a lot more options to set it just the way you need

Codepage support in hexview

structure data from PDB files can now be used, and are stored in a database for lookup later

dissect structures form can now show a list of known structures (pdb, mono, ...)

Added a "revert to saved scan" option (lets you undo changes)

Added a "forgot scan" option (in case you forgot what you're doing)

Pointerscan limit nodes is default on in a new ce install (remembers your choice when you disable it)

Autoattach now happens using a thread instead of a gui blocking timer

Some colorscheme enhancements

Added a DBVM based "Find what writes/accesses" feature. (For pro users, enable kernelmode options for it to show)

Changed the dissect data setup from seperate yes/no/value dialogs to a single window

Added a bypass option for ultimap2 on windows 1709. When using ranges, do not use interrupts, or use DBVM

Added find what writes/access to the foundlist

Autoassembler scriptblocks are now grouped when written to memory

Added {$try}/{$except} to auto assembler scripts

Added an extra tutorial/practice target

Added cut/copy/paste context menu items to pointer offset fields in add/change address, and added a context menu to the pointer destination

Added an automated structure compare for two groups of addresses to find ways to distinguish between them




added automatic garbage collection and settings to configure it

added new functions:






changed the getWindowlist output

MainForm.OnProcessOpened (better use this instead of onOpenProcess)




bunch of dbvm_ functions (needs dbvm capable cpu, and intel only atm)

and more, including class methods and fields (read celua.txt)


Minor patches:
  06/08/2018: - Fixed speedhack hotkey speed asignments and some commonalityscanner issues   06/09/2018: - Fixed only when down speedhack option   06/10/2018: - Fixed ultimap1 - Fixed ultimap2 on some systems - Fixed enableDRM() from crashing - Fixed one disassembler instruction

Russian translation has been updated

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