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Cheat Engine v7.0 Silent 0.0.1

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About This File

Cheat%2BEngine.png

Cheat Engine is an open source tool designed to help you with modifying single player games running under window so you can make them harder or easier depending on your preference(e.g: Find that 100hp is too easy, try playing a game with a max of 1 HP), but also contains other usefull tools to help debugging games and even normal applications.

 

It comes with a memory scanner to quickly scan for variables used within a game and allow you to change them, but it also comes with a debugger, disassembler, assembler, speedhack, trainer maker, direct 3D manipulation tools, system inspection tools and more.

 

For new users it is recommended to go through the tutorial(The one that comes with Cheat Engine, you can find it in your programs list after installing) and at least reach step 5 for basic understanding of the usage of Cheat Engine

 

If you need help on Cheat Engine , you can always contact me at dark_byte@hotmail.com , msn supported as well(don't ask about online games, I don't know anything about that)
Or on irc: server: irc.p2p-network.net channel: #cef (Web-based irc)

Note: It will most likely not work on online games, so don't bother asking me that

 

Local Cheat Engine WIKI

Note that since cheat engine is open source, everyone is welcome to contribute to the project. Contact dark_byte@hotmail.com for more information about helping.

 

Note: Some anti-virus programs mistakenly pick up parts of Cheat Engine as a trojan/virus. If encountering trouble while installing, or cheat engine is not functional, disable your anti-virus before installing or running Cheat Engine

.

Add-Ons

Cheat Engine Lua Extentions A forum with a list of useful add-ons for Cheat Engine
Improved .net data collector (Cheat Engine 6.4). Gets parent classfields as well
Improved mono data collector (Cheat Engine 6.4). Adds support for 64-bit and deals with situations where mono.dll is renamed. (Use LaunchMonoDataCollector() or mono_dissect() lua commands manually in those cases)
Save sessions (Cheat Engine 6.4). Lets you save and reload the current scan session

 

Translations

Spanish(Latin) translation files (CL_cl)
Korean translation files (ko_KR)
Spanish/Castilian translation files (es_ES)
Brazilian Portuguese translation files (pt_BR)
Russian translation files (ru_RU)
Polish translation files (pl_PL)
Chinese Traditional files (ch_TW)
Chinese Simplified translation files (ch_CN)
Chinese translation files (zh_CN)

Homepage : http://www.cheatengine.org

 


What's New in Version 0.0.1   See changelog

Released

August 20 2019:Cheat Engine 7.0 Released:

New major version released. Many improvements and features to make your gaming better


Additions and changes:

  • Icons
  • Added a way to dissect and show a function's working using a diagram
  • Auto repeat option for unchanged value scans
  • Added lua formula scans
  • Moved the compare to first/saved from scan type to a checkbox
  • Added a scanner that can detect and undo memory changes in the target process code sections (patch scanner under tools in memview)
  • The tutorial now has a link to online help for each step
  • Added a toolbar for stepping while debugging
  • When a memoryrecord fails to activate, you can rightclick it and see why it failed
  • AutoAssembler will now cut down on the nop's used
  • Better error reporting in autoassembler scripts
  • DBVM can now dynamically adjust the TSC. This can be disabled if it causes performance issues with dbvm_setTSCAdjust(disable)
  • speedhack now also hooks gettickcount64
  • added dw 'utf16string' support
  • implement VPID support in DBVM (performance increase)
  • kernelmode->driverlist now also shows driver exports
  • kernelmode symbols now also show in the enum dll's and exports
  • change the way slow symbol lookup is handled
  • several small updates to the codecave scanner
  • several small updates to the hexview find window
  • Use defered pdb loading instead of waiting for it
  • Several more windows have been made DPI Aware
  • Add option to show processid's as decimal in the processlist
  • When pressing shift+space instead of space to follow an instruction you will now open a new memview window
  • Added *:undefined support for dropdown lists
  • Added init.lua files for translations to use
  • Stackview now shows symbolnames as well
  • Some extra windows will now save their location
  • Exe trainer generator now lets you change the default files
  • The description of conditional jumps is better to understand now
  • Ultimap2 can now keep the tracer files and scan kernelmode memory as well if desired
  • Groups now get created afgter the selected item
  • Smartedit can now also 'smart'-edit children
  • You can now pick a breakpoint type without having to go to settings, and once picked it will be the default type for Toggle breakpoints until changes again
  • Floating point screen will now stay within the screen
  • Clicking execute in the lua engine will now change focus back to the editor field
  • Debugger interface settings will now only lock after a succesful attach
  • Some translation improvements here and there
  • DBVM changeregonbp's are now displayed in CE's interface as well
  • The foundlist colors can be customized now
  • Improved DBVM cloak performance when more than 20 regions are cloaked
  • Implemented DBVM based execute watch and "find what addresses this code accesses"
  • Implemented DBVM breakpoints (They always execute afterwards, including execute bp's)
  • Improved autocomplete so it now doesn't delete old code
  • Added hotkeys to ultimap2
  • Fixes:
  • fixed BSOD in recent windows updates
  • fixed VEH debug not handling breakpoints when a thread is created/destroyed right at the same time as a breakpoint
  • fixed the stacktrace in 64-bit targets
  • fixed rounded Extreme for float and double scans
  • speedhack now waits for proper dll injection
  • several disassembler instructions
  • some assembler instructions
  • improved the stability of dbvm find what * routines
  • fixed the hit counter in dbvm find what * routines
  • fixed kernelmode symbol loading
  • fixed DBVM memoryleak when disabling watches
  • fixed DBVM internal memory manager (more stable now)
  • fixed internal VirtualToPhysicalCR3 when dealing with 2MB+ pagesizes
  • fixed using megajmp's in cloaked regions
  • fixed speech when using async records
  • fixed executeCodeEx for more than 4 parameters
  • fixed static field script in mono by adding 64-bit codegeneration
  • fixed mono process crashing in some cases
  • fixed megacall following
  • fixed NO_CACHE memory being scanned anyhow even if it was disabled
  • fixed dealing with floating point values that are too big to be useful
  • fixed setting DR7 to a strange value when using global debug
  • fixed clearing DR6 when in the wrong process in kernel debug
  • fixed triggering kernelmode breakpoints in locations you can not properly break (no interrupts)
  • fixed loading dbvm inside dbvm inside dbvm inside dbvm
  • fixed autoassembler replacing words in quoted strings
  • fixed processwatcher not getting a proper PID
  • fixed hotkeys triggering changed/unganged for types they aren't supposed to
  • fixed showing dr2, dr3 and dr4 types in the threadlist
  • lua: New functions:
    • compareMemory
    • encodeFunctionEx
    • enableKernelSymbols
    • waitForExports
    • waitForDotNet
    • waitForPDB
    • waitforsymbols
    • searchPDBWhileLoading
    • duplicateHandle
    • getScreenDPI
    • extendedToByteTable
    • byteTableToExtended
    • executeCodeLocalEx
    • executeMethod
    • allocateSharedMemoryLocal
    • (un)registerCreateCallback
    • (un)registerFirstShowCallback
    • (un)registerCreateCallback
    • dbk_usePhysicalMemoryAccess
    • dbk_setSaferPhysicalMemoryScanning
    • dbk_readPhysicalMemory
    • dbk_writePhysicalMemory
    • dbvm_addMemory
    • dbvm_removechangeregonbp
    • dbvm_speedhack_setSpeed
    • dbvm_setTSCAdjust

    changes:
    • getWindowList now returns the results just like ce's window list
    • documented OnChangeBounds for the Control class (was already there, now documented as well)
    • executeCodeEx can now also taker just parameters without typedefs
    • added Data field to ListItem's
    • added description field to memrec.createHotkey method
    • added clear method to the menuItem class
    • readStringEx() can now deal with partial memory reads
    • executeCodeEx: Fixed more than 4 parameters
    • added Point type
    • fixed editbox selstart/sellength types, and added CaretPos
    • added HeaderSection class and document HeaderSections
    • added roundRect, drawFocusRect and textRect to the Canvas.
    • added ansicode character support for textRect
    • added loadFromStream and saveToStream to the RasterImage class
    • added readAnsiString and writeAnsiString to the Stream class
    • Better document the mode field of createFileStream
    • Expose the handle of the LuaPipeServer
    • Publish frmTracer
    • Publish frmUltimap2
    • Publish frmCodeFilter
    • Publish imagelist
    • Added the DrawItemEvent general GUI property to Lua's callback system
    • Added the MenuDrawItemEvent general GUI property to Lua's callback system
    • Added the ContextPopupEvent general GUI property to Lua's callback system
    • Created a new Diagram class group which can allow you to create graphs and diagrams
    • Memoryrecord.DropDownValue and DropDownDescription work now (still RO)


    Post release patches:
    8/21/2019: Fixed when scripts load other scripts using files in non ascii language encodings Russian translation files have been updated by SER[G]ANT



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