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Cheat Engine 7.7.0 Repack Multilingual

Featured Replies

Cheat-Engine.png

 
Cheat Engine is an open-source tool whose sole purpose is to help you use tricks and cheats on your favorite video games, therefore allowing you to manipulate and change all sorts of parameters on them.

 

This tool is very useful to find where some value (usually a number) is stored in the memory of a program. Usually, numbers are stored in 4bytes form, but you could also find them in double or float formats, or you may want to look for something different from a number.

 

 

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Nm5bPJx.png

Cheat Engine 7.7.0 Repack & Portable (16.6 MB)

• Type: Install | Unpacking.

• Languages: ML-8.

• System: x64 | x86

• Portable: Paf (JooSeng)

• Credits to: ADMIN_CRACK, FERtye

• Removed:

-Bloatware.

-Dbghelp.dll (Can run on Windows 7 without this DLL).

• Additionally:

-Extras languages added.

-Changed Cheat Engine execution level to Administrator.

Download:

/////////////

https://www.upload.ee/files/19403273/Cheat_Engine_7.7.0_Repack___Portable.zip.html

https://mega.nz/file/75s0ib4I#CXk_NKoyP1FTM19MnmKuGmrkZtevMb71X--Y7GuJN3A

Edited by T3rM1nat0Rr3

  • T3rM1nat0Rr3 changed the title to Cheat Engine 7.6.6 Repack Multilingual
  • T3rM1nat0Rr3 changed the title to Cheat Engine 7.7.0 Repack Multilingual
  • Author

May 29 2026:Cheat Engine 7.7 Released for Windows

Changes:

  1. No more version numbering in the main caption. Only the about screen now has it

  2. Memrec class now has an OnActivationFailure callback

  3. globalalloc symbols do not save in tables anymore

  4. added static field address lookup for .net core and microsoft clr

  5. script tag can now be hidden

  6. Lua: Added methods for OrderedList objects. Useful for accessing the History object of disassemblerview and hexview

  7. Lua: LuaEngine windows now have their own luastate so breakpointed states won't get messed up by potential timers or other luaengine dialogs

  8. fpu debug dialog now shows when values change while stepping

  9. speedhack: mono/il2cpp with unity now should freeze the game when the game sets the speed to 0

  10. dotnetinfo: added an enumstatic dialog

  11. find what addresses this code accesses: changed the color of blue in the darkmode dialog

  12. New table specific options

  13. added completion to lua code in auto assembler

  14. You can now dissect structures directly from dotnetinfo

  15. added modulePreference for symbol loading. When multiple modules have the same symbol, this list determines which modules has priority. (Already populated for windows and linux)

  16. break and trace: new option to break on trace stop

  17. break and trace: trace until initial function exit

  18. threadname support

  19. waitForallsymbols now shows a dialog when it takes too long

  20. custom types of the integer variant are now 8 byte in 64-bit CE

  21. added several new custom type examples/templates

  22. added a .net 8 example plugin

  23. more info now has tabs

  24. AutoAssembler: added {$ifdef} /{$endif} and {$ifndef}/{$endif} blocks

  25. mono method lookup now supports generics and parameters

  26. AutoAssembler command: Hook(address, addresstogoto, originalcode) where originalcode will be allocated and filled for you

  27. AutoAssembler command: unhook(address)

  28. AutoAssembler command: aobscanfunction(name, functionstart, aob)

  29. Mono: Better class/method lookup (generic support and parameters for methods)

  30. lua:registerSymbolLookupCallback functions now also have access to the original string as well (only use it to determine if you should return nil or not)

  31. dotnetdatacollector now takes less time to determine if something is an object in the heap or not

  32. memoryviewer has a new 'marker' type of highlights also controllable from lua.

  33. memoryviewer has a new function to highlight all lines that are used as a jump destination so it's easier to determine where to hook

  34. .net plugins: The .net 9 runtime requirements also link with aspnetcore

  35. added OnMouseWheelEvent support

  36. added AI commands

  37. ported CE to linux

  38. .net info static field now has a context menu to copy the data

  39. Added binary notation in aobscan |010**010|

  40. lua memscan has a new propery called Results which will get your all the results without the need of a foundlist helper

  41. custom type now has an 'internalOnly' property so you can use the type without notifying the user it exists

  42. You can now view tablefile contents as text

  43. added a Markdown viewer control

  44. added stacktrace lua command

  45. added a new extensions folder to CE which will load files based on a loadorder.txt

  46. moved the AI stuff to the Extensions folder

  47. added some basic unreal engine structure dissect support

  48. added binary type to structure dissect

  49. structure dissect can now load pdb structures better

  50. added a preview fields to pointers and nested types, and an option to prioritize which fields to show first

  51. added json lua library

  52. adjusted getThreadList to return a threadlist in lua if no stringlist was provided

  53. added executeCodeExThread and executeMethodThread where you can specify the thread to let the code run

  54. form property Ghost, which allows you to click through it to the window behind it. Handy for overlays

  55. ceshare now supports multiple server lists

  56. ceserver can now deal with containered paths better


Fixes:

  1. fixed injecting dll's while pdbs are being loaded

  2. fixed a memory leak with the memory scanner

  3. luacode not working when there's multiline comments at the top of the script

  4. pdb moduleload dialog showing the wrong info

  5. memoryrecord options not loading back

  6. speedhack causing lag on some games

  7. speedhack symbols saving inside tables while they should not

  8. speedhack hotkey not saving if you don't select another entry first

  9. assembling j* +# inside a region above 7fffffff would make it generate a wrong codeblock

  10. disassembling vmovdqu shows wrong parameters

  11. settings dialog: the option to handle unexpected exceptions isn't displayed as if it's set

  12. parameter passing when launch as admin is enabled

  13. access violation issue with break and trace dialog when loading a trace

  14. freeze/crash on autoattach related to the pick process flasher

  15. lua: Fixed single run timer running more than 1 time when the timer handler shows a dialog

  16. monodatacollector: fixed an issue with multiple threads at the same time causing a disconnect

  17. fix break on unexpected breakpoints

  18. fixed enum values in il2cpp

  19. ceserver: fixed modulesize lookup

  20. fixed always hide children option

  21. fixed loadPlugin lua command adding to the permanent list

  22. convertToUtf8 is now stable when giving it incorrect parameters

  23. reassemble can now handle call [] and jmp []

  24. 'step out' when the stack contains an unparsable string works now

  25. disassembling rorx now doesn't show a double , anymore

  26. dialogs won't show on the wrong monitor anymore

  27. the previous build missed a few lua script extensions for structure to C lookup. They are present now

  28. fixed code finder doubleclick actually hiding the memoryview window instead of showing it

  29. fixed header passing when using postURL from the internet object

  30. fixed lua engine search direction parameter

  31. fixed aob template scripts for hook

  32. fixed inputQuery

  33. fixed CE loading .net9 runtimes close enough to 9.0.0

  34. fixed relative notations using +/-xxx

  35. structure compare reload file now cleans up old buffers

  36. fixed groupscan double and float scans when scanning out of order

  37. fixed assembling of instructions with width size specific values (broke due to the calculation ability)

  38. fixed the full injection template

  39. fixed autoassembler targetself messing up the processid breaking modulelists

  40. don't render strings longer than 1000 characters in the addresslist

  41. fixed memory access on windows on windows64 for arm64

  42. fixed mono unboxing

  43. dbvm fixed an issue with dr6 flags not being properly set in some rare cases

  44. mono: fixed enum handling for invoke method and dialog

  45. windows .net: fixed

  46. debugging: fixed avx state being set to 0

  47. gdb: several fixes


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